
The Rejuv Field grenade paired with Tactical Sense will make sure that players always have health. Evasion and Body Battery will not be as essential because the character will have a ton of health. Players will be able to eat damage, aim, and fire with this setup. Gamers need to be using the following two abilities to complete the build: By investing a lot of points in Motorics, the Augments will last longer and deal more damage. AugmentationsĪugmentations are the most important aspect of this build. Evasion and Critical Hit Rate are solid secondary skills to build out. Players can go all-in on these skills or try to make the build a little more balanced. The following skills are recommended for this build:

Launchers also provide a longer range than the machine guns, making them perfect for those who like to cause chaos from a distance. Gamers will want to run a machine gun with a launcher/grenade launcher for high DPS against bosses and high-level enemies.

This build is set up for Augment-heavy gameplay. As with any build, gamers will want to put some of their points into Vital Signs to make sure the character has enough health to survive chaotic fights. The Motorics build will rely heavily on Weapon Handling and Aiming to create the master boss slayer. The following Augmentations work well with the build: As players progress, they will pick up armor that complements the class. With the balanced skills above, this should not be a problem.

RELATED: The Ascent Interview: Dev Talks Challenges, Sci-Fi Elements, and More ArmorĬhoosing armor for this build is simple: just find the armor piece in each category that has the highest average resistance across the board. Vital signs will always be necessary to increase health and increase Biometric Augmentations. Critical Hit Rate provides a noticeable boost to critical chance, which will increase DPS. Motorics skills will improve both reload speed and bullet spread since the Minigun will need improved spread to make sure all of those pellets hit the target. Other helpful skills include Weapon Handling and Body Battery. There is an easy way to redo skill points later in the game. For people that have different skill allocations, fear not. These four skills are essential for players who want to try the build:Įach of these four skills should be at 10 or higher by levels 15-20. Picking one damage and one healing augmentation is recommended. Some of the best in the game are included below. Players can honestly choose whatever augmentations they want and the build will impress. The 10 points in Body Battery give characters more energy for augmentations. Handling, Aiming, and Tactical Sense are all at 10 or above. Every third bullet will be a critical hit, and the character will have 200+ health. People will be hard-pressed to find a more balanced build in The Ascent.

Use the skills below to get the most out of the best Ascent build for gunslingers. Combine that rate with any fast-firing weapon, and no one will stand a chance.
The ascent best build mods#
With the right armor and mods to provide an added boost, crit chance can get to upwards of 30%, which is ridiculous. The skill will boost overall DPS and help players kill enemies faster. Critical Chance is one of the most important skill trees to invest points in.
